Friday, August 16, 2013

Pegging Gassers

Well, got to love it when people are bold enough to enter a crit'ed wormhole for anything. No Ze, not talking to you.

This morning started out normal, everyone checking in and getting ready for work. Ge sent out a log-in text when I was almost to the door. So, like good neighbors, we are there. One guy in a drake, and probes out. Must be a day-tripper.

Two minutes later, Ge says hole-fire and announces a Moa entering. The two of them end up sitting in a gas site as we load up a hictor and PvP Drakes. Ge gets eyes on the day-trippers, while we get in position. The Drake warps off, and all of us wait. The pilot returns in a Vexor! Even better.

SS announces sleepers have spawned, we wait while they fight a few of them. The wrecks make great warp-ins, and SS announces the Moa is picking up sleeper guts. We warp in, while SS pilots and damps the Vexor. The Moa heads to the exit, with GE waiting on the exit, the Moa warps off again.

We make short work of the Vexor, the pilot warps to the exit and leaves. Ze drops the hictor on the exit, while the Moa lands just out of reach. SS grabs a Proteus and starts combat-scanning, twenty minutes later we have the Moa pointed on the exit, the pod makes it through and survives.

We finish off the sleepers, and salvage everything. Ze closes the hole, correctly and everyone heads to work.

Thursday, August 15, 2013

Killing a data site

The morning crew logs on, we check the system and find our Highsec to be crit. A second sig shows up as a yet unbook-marked K162 to unknown space. We roll through and crit the K162 and crash the Highsec. JOY!

We grab our isk-making-machines and load up for a Data Site that has been on the back burner for four days. Ya, four days, it should have been dead by now. SS is providing overwatch, while the rest of us gang warp into the site. The site is wrong, very wrong! To many sleepers on the first wave, Sa assigns targets while we plink away.

Ge announces drones in the site, while Ze says this appears to be part of wave one and wave two. We all come to the conclusion that someone tagged the site just after we logged off the previous morning. SS gives us a name, and sure enough the corp ticker matches the drones. SS spotted a CLAMC pilot entering just as he was in warp to log, bummer we couldn't have stayed away from work.

We clean up the site, grabbing all the salvage and reverse engineering stuff. Ge makes certain to grab the loose drones, he says he will clean the system up later in the evening. Since we have the K162 crit, and tripple Hictor'ed no one would bother with entering... except Ze did. Ze scanned his way out of the ajoining hole and text us he was in highsec again. I think Ze caught the dumbs while travelling.

Wednesday, August 14, 2013

Troubles with Neighbors.

Last night, I got on a bit late. Quick scanning showed what I expected, plus a new k162 to ‘Dangerous Space’. One quick text later, I suddenly see a myrmidon and a pod warp around the system. I get back to the K162, and dscan the two leaving via the highsec exit. More texts, and we get everyone onboard. The neighbors appeared to be moving ships out of the ajoining hole. As I wait and watch, I see the same two pilots, get joined by a third. Un.bound pilots, slowly moving ships out of the hole. Must be my lucky day!

I lined up a hictor and two Drakes, while I watched from my perch above the highsec. Our trusty Falcon pilot watched from a perch at the k162. SS calls out “hole fire”, just as the 2 Drakes and Onyx land. Bubble goes up, and a Manticore decloaks, dies and gets podded. I don’t get on the kills, but I am satisfied with the results.

People warp back to the PoS and we get ready for a hole roll, we land on the n968 and drop through. The hole closes with Ze and SS on the wrong side, dscan suddenly shows an Apocalypse. The rest of us PoS-up, and evaluate the new ships.

We grab some recons and try to lure the ship off the hole, we get a hole fire and we warp off quick like. A Hurricane appears to join the Battleship, we grab Scorpions and use a safe to bounce 100km off the hole. Neither ship leaves the safety of the k162, words are spoken and we head to the highsec. Once through, we see Curse and a HAC.

We wait for ten minutes while Ze and SS scan their way to the highsec side from C6 space, SS lands and jumps through immediately. He jumps right back with the report of six ships waiting for us, plus the two we are watching.

Sa tells us to hit a station and fire up the BBQ. We log out, and start a nice dinner to unwind. An hour or so later, we are bringing in scouts to watch the hole. Loading up one person at a time, until we are all back in the hole. The CEO of the opposing team logs out, we roll his hole shut and crit the highsec.

Everyone finishes cleaning up and we log for the night. One Bomber kill and lots of excitement for the night, now that is Content.

Tuesday, August 13, 2013

Morning Warnings

Ge texted the gang and reported NoHo pilots blanketing the home hole with combat probes. He noted that he had seen four unique ship names, and saw five sets of probes. Good job Ge! The rest of us stayed out of the hole, and perhaps we will check it tomorrow.

No much else to report. Ge is still reverse engineering, GK is getting less active, the rest of us are waiting for school to start. The summer flux of kids will be gone, hopefully in three weeks.

Monday, August 12, 2013

Production Blues

Ge got his wish, a brand new shiny Medium Ship Assembly Array. Which he promptly used to resupply our cruiser department. Yes Virginia, there is an Industrial Wing.

He also ran out of minerals after six runs of BPCs, producing 30+ cruisers. Our set of labs were upgraded for the reverse-engineering push on the Tech 3 subsystems. All in all, a boon to our home-spun industrialist. Sa had Ge turn all the defenses back on as soon as he was done, Ge barely even grumbled.

Further news, we took a few pokes at the neighbors. Nothing really killed this weekend, as soon as we aproach our targets with T3s they run... Time to down-scale to interceptors and dictors! The experiment with using a Ferox to replace my Drake-isk-making-machine proved the Rail-Ferox to be inferior. Next is the Blaster-Ferox! My bet it isn't going to work either.

Friday, August 9, 2013

Podding

Last night just before the end of shift, I see someone has died in the home hole. Soon as I got home, on and hunting! I find two wrecks, a corpse and a named pod wandering around.

I sent an invitation to the name on the pod, it gets rejected. So, hunting rifle in hand, I dscan him down. Finding the itterant pod just off his ships wreck. One book mark and two warps later, I have him scrambled and popped. Scoop and shoot the wrecks and alert the crew.

I find that only myself and SS are available, so I recon the local k162. Soon as I am in warp, presto! A Curse and a Myridon warp to the connection and jump through, later a third BC parks on the connection as 'bait'. SS tells me the Curse cloaked up, and the Myridon deployed drones and is orbiting at 2500 meters out.

Both of us make perches and wait them out. Since it is just the two of us, engaging a known three pilots is bad. Especially since they will have the home field advantage. Twenty minutes later, they pack it in. Soon as the Myridon and Cane are in warp ( I didn't see the Curse again ), I drop onto the static and warp away.

Later the next morning, SS tells me the neighbors had been scouting the home hole. Since a Proteus is fairly well know, SS kept warping and 'accidently' dropping the cloak. This kept them hopping, and fairly subdued.

Our moring roll went well, and I am sure the neighbors will be grateful for a new static.

Thursday, August 8, 2013

Sneaky scout, again

I have the suspicion that a scout is living in our home, again. Our fun with the statics openning three hours after we roll them closed, all the sites having the sleepers spawned. Specifically the Gas sites, and none of the gas has been harvested. We haven't seen probes, but we did find a static rolled shut... almost like we were being camped. No sleepers have died while we were not there, and the data sites not despawning after being harvested... just lingering.

Everything points to a scout, or an invasion.

To top it all off, the static and exits are not bahaving like they should right after downtime. A wormhole exit will be 5-8k off it's spawn point the first time it is activated after downtime. This makes it very easy to determine if someone has been to that exit. My early morning scouting, has not had a single exit behave correctly for three days. Very disturbing.